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On the Computation of 3D Visibility Skeletons

Identifieur interne : 003049 ( Main/Exploration ); précédent : 003048; suivant : 003050

On the Computation of 3D Visibility Skeletons

Auteurs : Sylvain Lazard [France] ; Christophe Weibel [Canada] ; Sue Whitesides [Canada] ; Linqiao Zhang [Canada]

Source :

RBID : ISTEX:FAA563E76AEAFB72503147CC62A84D38B2E4ACAD

Abstract

Abstract: The 3D visibility skeleton is a data structure that encodes the global visibility information of a set of 3D objects. While it is useful in answering global visibility queries, its large size often limits its practical use. In this paper, we address this issue by proposing a subset of the visibility skeleton, which is empirically about 25% to 50% of the whole set. We show that the rest of the data structure can be recovered from the subset as needed, partially or completely. The running time complexity, which we analyze in terms of output size, is efficient. We also prove that the subset is minimal in the sense that the complexity bound ceases to hold if the subset is restricted further.

Url:
DOI: 10.1007/978-3-642-14031-0_50


Affiliations:


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